And it's not just starting skills and equipment that are different, most races in DCSS have something unique to add. So unless you have played that game for very long you can always try something new when you die. That means there are 648 different "starting kits". DCSS (Dungeon Crawl Stone Soup) has for example 24 races and 27 classes. Now compare these 5 different "starting kits" with what other roguelikes offer. But the game doesn't differentiate between races and classes so you can't be a human ranger or a tarka engineer. In the expansion 2 more are added and one of them is an alien, the tarka ranger. ![]() While the game has random floors and loot you only have 3 different classes and all of them are humans. Since it is expected to die over and over it is important that every run feels unique and fun. ![]() So here's what I don't like about this game:ฤก. Thus this game has something to live up to since it is a roguelike. It is part of the fun experience since every run is unique. You shouldn't be discouraged from playing a roguelike because you die a lot and have to start over. Roguelikes have a big emphasis on being random (floors, enemies, loot e.t.c.), being hard and having permadeath (can't load once you die). ![]() I believe everyone know that this is a roguelike. But if you read this and find yourself agreeing with me you might want to hold on to your money or at least wait for a sale. Obviously some people like this game and will most likely disagree with me, that's fine. It goes without saying that these are my opinions.
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